Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 462x 462x 2x 2x 2x 2x 2x 2x 7957x 7957x 2x 2x 2x 2x 2x 2x 2x 2x 2x 395x 395x 395x 395x 395x 395x 2037x 2037x 395x 395x 395x 395x 395x 2x 2x 2x 2x 2x 2x 2x 2x 395x 395x 389x 2027x 2027x 2021x 2021x 2021x 2027x 2027x 395x 395x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 975x 975x 975x 975x 975x 975x 975x 975x 216x 216x 216x 216x 216x 216x 975x 975x 457x 457x 975x 975x 975x 975x 975x 2295x 2295x 2295x 2295x 2295x 64x 2295x 2295x 2295x 2295x 2295x 2295x 2295x 2295x 457x 457x 457x 28x 28x 28x 28x 28x 28x 28x 457x 2295x 2295x 2295x 429x 429x 429x 429x 429x 429x 429x 2164x 2164x 221x 2164x 17x 17x 17x 17x 17x 17x 17x 2147x 2147x 2147x 2147x 2147x 2147x 2147x 2147x 429x 429x 429x 423x 423x 429x 2295x 2295x 1883x 1883x 2294x 2295x 76x 37x 2x 37x 35x 35x 76x 20x 20x 20x 20x 76x 2294x 2295x 45x 45x 45x 975x 975x 975x 457x 457x 975x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 1883x 27x 129x 129x 129x 129x 129x 92x 92x 92x 129x 27x 1883x 1883x 9996x 9996x 9996x 9996x 9996x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 4343x 5653x 5902x 5617x 5617x 5653x 9964x 12x 12x 12x 5653x 9964x 2178x 1266x 403x 403x 403x 403x 403x 403x 403x 403x 403x 403x 419x 419x 403x 403x 2445x 2445x 403x 403x 403x 403x 403x 403x 403x 403x 403x 403x 403x 1266x 863x 863x 863x 863x 863x 863x 863x 863x 863x 863x 1266x 1266x 1266x 912x 912x 912x 912x 2178x 3840x 3840x 3840x 3838x 3838x 3840x 3840x 3840x 912x 2178x 912x 912x 912x 4387x 4387x 4387x 4387x 4387x 1882x 1883x 562x 562x 562x 1507x 1507x 1507x 562x 562x 562x 562x 395x 395x 395x 2x 2x 2x 2x 2x 2x 2x 2x 395x 395x 395x 562x 1882x 1883x 27x 27x 25x 92x 92x 27x 27x 1882x 1883x 1883x 1883x 2x 2x 2x 2x 2x 2x 2x 2x 5617x 5617x 5617x 5617x 5617x 5617x 66x 5617x 5551x 5551x 5617x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 6490x 1051x 6490x 5438x 5438x 5438x 6489x 6490x 502x 502x 502x 6489x 6489x 6490x 6490x 6490x 6490x 2x 2x 2x 2x 2x 2x 1282x 1282x 1282x 1282x 1282x 1282x 1282x 1400x 1400x 1400x 1400x 1282x 2x 2x 2x 2x 2x 2x 5821x 5821x 683x 5821x 5138x 5138x 5138x 5821x 5821x 4969x 4969x 4969x 5821x | /** @import { EachItem, EachState, Effect, MaybeSource, Source, TemplateNode, TransitionManager, Value } from '#client' */ import { EACH_INDEX_REACTIVE, EACH_IS_ANIMATED, EACH_IS_CONTROLLED, EACH_ITEM_IMMUTABLE, EACH_ITEM_REACTIVE, HYDRATION_END, HYDRATION_START_ELSE } from '../../../../constants.js'; import { hydrate_next, hydrate_node, hydrating, remove_nodes, set_hydrate_node, set_hydrating } from '../hydration.js'; import { clear_text_content, create_text, get_first_child, get_next_sibling } from '../operations.js'; import { block, branch, destroy_effect, run_out_transitions, pause_children, pause_effect, resume_effect } from '../../reactivity/effects.js'; import { source, mutable_source, set } from '../../reactivity/sources.js'; import { array_from, is_array } from '../../../shared/utils.js'; import { INERT } from '../../constants.js'; import { queue_micro_task } from '../task.js'; import { active_effect } from '../../runtime.js'; /** * The row of a keyed each block that is currently updating. We track this * so that `animate:` directives have something to attach themselves to * @type {EachItem | null} */ export let current_each_item = null; /** @param {EachItem | null} item */ export function set_current_each_item(item) { current_each_item = item; } /** * @param {any} _ * @param {number} i */ export function index(_, i) { return i; } /** * Pause multiple effects simultaneously, and coordinate their * subsequent destruction. Used in each blocks * @param {EachState} state * @param {EachItem[]} items * @param {null | Node} controlled_anchor * @param {Map<any, EachItem>} items_map */ function pause_effects(state, items, controlled_anchor, items_map) { /** @type {TransitionManager[]} */ var transitions = []; var length = items.length; for (var i = 0; i < length; i++) { pause_children(items[i].e, transitions, true); } var is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null; // If we have a controlled anchor, it means that the each block is inside a single // DOM element, so we can apply a fast-path for clearing the contents of the element. if (is_controlled) { var parent_node = /** @type {Element} */ ( /** @type {Element} */ (controlled_anchor).parentNode ); clear_text_content(parent_node); parent_node.append(/** @type {Element} */ (controlled_anchor)); items_map.clear(); link(state, items[0].prev, items[length - 1].next); } run_out_transitions(transitions, () => { for (var i = 0; i < length; i++) { var item = items[i]; if (!is_controlled) { items_map.delete(item.k); link(state, item.prev, item.next); } destroy_effect(item.e, !is_controlled); } }); } /** * @template V * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block * @param {number} flags * @param {() => V[]} get_collection * @param {(value: V, index: number) => any} get_key * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn * @param {null | ((anchor: Node) => void)} fallback_fn * @returns {void} */ export function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) { var anchor = node; /** @type {EachState} */ var state = { flags, items: new Map(), first: null }; var is_controlled = (flags & EACH_IS_CONTROLLED) !== 0; if (is_controlled) { var parent_node = /** @type {Element} */ (node); anchor = hydrating ? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node))) : parent_node.appendChild(create_text()); } if (hydrating) { hydrate_next(); } /** @type {Effect | null} */ var fallback = null; block(() => { var collection = get_collection(); var array = is_array(collection) ? collection : collection == null ? [] : array_from(collection); var length = array.length; /** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */ let mismatch = false; if (hydrating) { var is_else = /** @type {Comment} */ (anchor).data === HYDRATION_START_ELSE; if (is_else !== (length === 0)) { // hydration mismatch — remove the server-rendered DOM and start over anchor = remove_nodes(); set_hydrate_node(anchor); set_hydrating(false); mismatch = true; } } // this is separate to the previous block because `hydrating` might change if (hydrating) { /** @type {EachItem | null} */ var prev = null; /** @type {EachItem} */ var item; for (var i = 0; i < length; i++) { if ( hydrate_node.nodeType === 8 && /** @type {Comment} */ (hydrate_node).data === HYDRATION_END ) { // The server rendered fewer items than expected, // so break out and continue appending non-hydrated items anchor = /** @type {Comment} */ (hydrate_node); mismatch = true; set_hydrating(false); break; } var value = array[i]; var key = get_key(value, i); item = create_item(hydrate_node, state, prev, null, value, key, i, render_fn, flags); state.items.set(key, item); prev = item; } // remove excess nodes if (length > 0) { set_hydrate_node(remove_nodes()); } } if (!hydrating) { reconcile(array, state, anchor, render_fn, flags, get_key); } if (fallback_fn !== null) { if (length === 0) { if (fallback) { resume_effect(fallback); } else { fallback = branch(() => fallback_fn(anchor)); } } else if (fallback !== null) { pause_effect(fallback, () => { fallback = null; }); } } if (mismatch) { // continue in hydration mode set_hydrating(true); } }); if (hydrating) { anchor = hydrate_node; } } /** * Add, remove, or reorder items output by an each block as its input changes * @template V * @param {Array<V>} array * @param {EachState} state * @param {Element | Comment | Text} anchor * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>) => void} render_fn * @param {number} flags * @param {(value: V, index: number) => any} get_key * @returns {void} */ function reconcile(array, state, anchor, render_fn, flags, get_key) { var is_animated = (flags & EACH_IS_ANIMATED) !== 0; var should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0; var length = array.length; var items = state.items; var first = state.first; var current = first; /** @type {undefined | Set<EachItem>} */ var seen; /** @type {EachItem | null} */ var prev = null; /** @type {undefined | Set<EachItem>} */ var to_animate; /** @type {EachItem[]} */ var matched = []; /** @type {EachItem[]} */ var stashed = []; /** @type {V} */ var value; /** @type {any} */ var key; /** @type {EachItem | undefined} */ var item; /** @type {number} */ var i; if (is_animated) { for (i = 0; i < length; i += 1) { value = array[i]; key = get_key(value, i); item = items.get(key); if (item !== undefined) { item.a?.measure(); (to_animate ??= new Set()).add(item); } } } for (i = 0; i < length; i += 1) { value = array[i]; key = get_key(value, i); item = items.get(key); if (item === undefined) { var child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor; prev = create_item( child_anchor, state, prev, prev === null ? state.first : prev.next, value, key, i, render_fn, flags ); items.set(key, prev); matched = []; stashed = []; current = prev.next; continue; } if (should_update) { update_item(item, value, i, flags); } if ((item.e.f & INERT) !== 0) { resume_effect(item.e); if (is_animated) { item.a?.unfix(); (to_animate ??= new Set()).delete(item); } } if (item !== current) { if (seen !== undefined && seen.has(item)) { if (matched.length < stashed.length) { // more efficient to move later items to the front var start = stashed[0]; var j; prev = start.prev; var a = matched[0]; var b = matched[matched.length - 1]; for (j = 0; j < matched.length; j += 1) { move(matched[j], start, anchor); } for (j = 0; j < stashed.length; j += 1) { seen.delete(stashed[j]); } link(state, a.prev, b.next); link(state, prev, a); link(state, b, start); current = start; prev = b; i -= 1; matched = []; stashed = []; } else { // more efficient to move earlier items to the back seen.delete(item); move(item, current, anchor); link(state, item.prev, item.next); link(state, item, prev === null ? state.first : prev.next); link(state, prev, item); prev = item; } continue; } matched = []; stashed = []; while (current !== null && current.k !== key) { // If the item has an effect that is already inert, skip over adding it // to our seen Set as the item is already being handled if ((current.e.f & INERT) === 0) { (seen ??= new Set()).add(current); } stashed.push(current); current = current.next; } if (current === null) { continue; } item = current; } matched.push(item); prev = item; current = item.next; } if (current !== null || seen !== undefined) { var to_destroy = seen === undefined ? [] : array_from(seen); while (current !== null) { to_destroy.push(current); current = current.next; } var destroy_length = to_destroy.length; if (destroy_length > 0) { var controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null; if (is_animated) { for (i = 0; i < destroy_length; i += 1) { to_destroy[i].a?.measure(); } for (i = 0; i < destroy_length; i += 1) { to_destroy[i].a?.fix(); } } pause_effects(state, to_destroy, controlled_anchor, items); } } if (is_animated) { queue_micro_task(() => { if (to_animate === undefined) return; for (item of to_animate) { item.a?.apply(); } }); } /** @type {Effect} */ (active_effect).first = state.first && state.first.e; /** @type {Effect} */ (active_effect).last = prev && prev.e; } /** * @param {EachItem} item * @param {any} value * @param {number} index * @param {number} type * @returns {void} */ function update_item(item, value, index, type) { if ((type & EACH_ITEM_REACTIVE) !== 0) { set(item.v, value); } if ((type & EACH_INDEX_REACTIVE) !== 0) { set(/** @type {Value<number>} */ (item.i), index); } else { item.i = index; } } /** * @template V * @param {Node} anchor * @param {EachState} state * @param {EachItem | null} prev * @param {EachItem | null} next * @param {V} value * @param {unknown} key * @param {number} index * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>) => void} render_fn * @param {number} flags * @returns {EachItem} */ function create_item(anchor, state, prev, next, value, key, index, render_fn, flags) { var previous_each_item = current_each_item; try { var reactive = (flags & EACH_ITEM_REACTIVE) !== 0; var mutable = (flags & EACH_ITEM_IMMUTABLE) === 0; var v = reactive ? (mutable ? mutable_source(value) : source(value)) : value; var i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index); /** @type {EachItem} */ var item = { i, v, k: key, a: null, // @ts-expect-error e: null, prev, next }; current_each_item = item; item.e = branch(() => render_fn(anchor, v, i), hydrating); item.e.prev = prev && prev.e; item.e.next = next && next.e; if (prev === null) { state.first = item; } else { prev.next = item; prev.e.next = item.e; } if (next !== null) { next.prev = item; next.e.prev = item.e; } return item; } finally { current_each_item = previous_each_item; } } /** * @param {EachItem} item * @param {EachItem | null} next * @param {Text | Element | Comment} anchor */ function move(item, next, anchor) { var end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor; var dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor; var node = /** @type {TemplateNode} */ (item.e.nodes_start); while (node !== end) { var next_node = /** @type {TemplateNode} */ (get_next_sibling(node)); dest.before(node); node = next_node; } } /** * @param {EachState} state * @param {EachItem | null} prev * @param {EachItem | null} next */ function link(state, prev, next) { if (prev === null) { state.first = next; } else { prev.next = next; prev.e.next = next && next.e; } if (next !== null) { next.prev = prev; next.e.prev = prev && prev.e; } } |